After printing the Poster to scale, there was a much noticeable amount of pieces that were out of place so I spent some time cleaning it up and making it look a bit more put together.
For future projects like this I would recommend printing the poster before submission by a few days to view all things that could be seen that need to be cleaned up. Sometimes when working on something from a screen for hours on end, its better to view it from another perspective or medium. It gives the eyes a break and you may be able to see things better without unintentionally skimming passed it on a computer screen.
After spending a night at uni to finish up the poster, printing began at about 6 or 7am of presentation day.
Before the printing process began, we needed to combine both Illustrator files together save.
The easiest way to work was to name out layers and put all
Andrews layers all together into my file because there was a lot more
organisation going on in there.
We then had to save the file as a pdf, however every time we tried to save it, an error occurred saying that the file was too large, I tried saving it as a TIFF or JPEG but the message kept occurring even after searching and playing around with as many settings as possible,
We attempted to print from the Illustrator file itself and it proceeded to print which was a good sign.
During the printing, Andrew noticed that there were white markings over the page and the layers were out of order so we assumed that it was a printing error and I went to talk to somebody about having our work re-printed. I was told that that is not a, error from the printer otherwise it would look different. I then assumed it was due to the file not being saved as a pdf, which was the problem from the start.
Post Presentation updates
I spent a while afterwards researching potential solutions and found forums with people having similar issues, the issue resulted from the Artboard exceeding the maximum dimensions of 200 inches, that's 5080 mm. Our maximum dimension was at 5333mm, so I scaled down the Artboard to 5005mm in width (using shift + O), I then selected all my layers (control + A) and scaled them to fit my Artboard. I attempted to save the file as a pdf and it finally worked, but reprinting will determine whether that had solved the printing issue.
Here is the result.
The Before shot shows the printing error that's was on the presentation poster and
the after shot shows no printing error and the layers are in the correct places (the image quality however is low only due to the fact that I test printed this from home on a4 paper with the file fitting to page. I don't have an amazing printer but ideally if you use the same printer as the one used in the before image the quality would be fantastic ).
Therefore after adjusting the Arboard to the appropriate size limit I was able to fix the printing error.
Below I have linked two videos of the rest of my input into the project.
This video is of the overall time lapse of the texturized portion of the bike.
24,550 frames captured using Chronolapse @ a 5 second interval, that is over 34 hours of footage compressed into a few minutes.
This video demonstrates the modelling technique I applied to create textures.
After a few weeks of working and getting a feel of Illustrator, I have gathered a few key points in order to model well. I stumbled across a tutorial that answered all my issues of painting realistic textures. I decided to search how you would go abouts painting photo realistic skin using vectors, because skin is full of so much information, pores, shades, freckles etc.
The Method
The method is really simple and less complicated than all the ways I have seen students attempt it in class. The best way to create photo realistic texture is by starting off with a square fill, it is simple geometry that if you add mesh to, will not go wonky.
Once you have a square over the shape you want to trace, its best to add a mesh point right in the middle of the square.
You then can start moving the anchor points at the corners of the square around to 'hug' the shape, and then with the handles of the anchor points you can start to customize the curvature.
After that is setup, your ready to go start adding more mesh points and filling as you go.
The video below demonstrate the photo realistic vectors
Remuneration is the compensation that you receive for work that you have done for somebody.
Compensation is determined by a few things such as experience, business size, industry standards, the complexity of the work, and the position entitled.
Advantage - stable income, ability to change positions, work for great companies.
Disadvantage- makes less money than a free lancer, company bureaucracy.
Personality clashes Interdependence occurs when a team member relies on another team member to do the work The resolution | Have ground rules, communicate well, team building exercises Negotiate work load between the teams
Difference in background or gender Nature of education, political views, race The Resolution, and understanding peoples background and beleifs
Differences in leadership If team memberships are presented into different leaderships roles it can lead into missinterperetaions into different tasks The Resolution | Everyone should follow a set criteria, so people don’t get confused
Summary Personality clashes is due to work style differences, background differences, attitude differences, competitive vs cooperative differences
The Resolution would be open mind, understand that your working style isn’t always the rights way, accept diferent views, different personalities can be an advantage.
After Speaking with Russel on my progress, he advised me on my video editing and in order to make it crisp that I should have a look at inspirational photography and graphic images to gather an understanding of putting quality presentation together.
It is currently Week 8 and in relation to our gantt chart we feel comfortable with were we are at, we are finally working on the banner and are up to par with our roles.
Adobe Illustrator SVG filter Time Lapse
Watch in HD!
| Description
This video is a time lapse demonstration of applying SVG filters to line work of the back portion of the motorcycle. The reason I am applying an SVG filter is to mimic the effect of 'pixels' because the client wants the line work to look pixelated in the final poster.
Unfortunately Chronolapse video encoder encoder generates the frames very pixelated as opposed to the actual screen shot snaps. I have to fine another encoder that can probably do the same video encoding but higher quality.
| The Latest update to the poster
The images below shows the:
plane trace version vectors vs the"pixelated" vectors that were created using the SVG filters.
Basically Intellectual Property is the exclusive rights to the creations of one's designs or inventions.
There are different types of Intellectual Property involving Patents, Copyright, Industrial Design Rights, Trademarks etc therefore, you are entitled to your IP legal rights and through registration you can obtain them so that you are protected and your work cannot be ripped of by others.
Yelton, Jeff. "The Importance of Intellectual Property Rights Part #3 – Internet Laws." . http://www.varsguide.com/the-importance-of-intellectual-property-rights-part-3-internet-laws/ (accessed April 30, 2014).
Asian Institute of Technology. "Innovation and Intellectual Property Rights Efforts at AIT Consulting." . http://www.consulting.ait.asia/e_newsletter/e_newsletter_detail.aspx?id=37 (accessed April 30, 2014).
This week it was our team's turn to present on a theme. The chosen theme was Communication. We decided that one person work on the PowerPoint presentation and the other, on the video so I took on the role of developing the video about communication. It sums up the theme.
Initially I was going to be responsible for the back portion of the bike, the "sketched" side however the work load was not going to balance out because the "sketched" portion can easily be drawn in vectors using the trace tool in Illustrator. Andrew and I agreed that I work on the back portion sketch as well as the front side where the tire and handles are.
What I Need to Research
| Sketched Side
So far I had studied different trace Methods to replicate the Sketched side
however it isn't as easy as just using the trace tool because it doesn't duplicate
the idea of a pixelated image.
Here are a few samples of trace tool options
Original No Trace 16 Colour High Fidelity
I ended up customizing my own trace options and was happy with the result.
Original No Trace My Own Custom Trace Options
I needed to search tutorials on how to make vectors look like a rasterized or
pixelated image and came across this handy tutorial but I wasn't pleased with
the results for our assignment.
| Texturizing Materials
Since I am now involved in the texturizing of the front of the bike I had idea as
to how to do it. Andrew had come across an illustrator artist who showed a
tutorial on how to draw a photorealistic motorcycle in Illustrator. The idea
was to trace basic external shapes, fill them and within the large shapes, create
sub shapes with the high lights and low lights to create the texture. This was a
great start but after attempting I realised that more drawings needed to be done.
There had to be another way of texturizing, I searched up Illustrator gradients
and gradient meshes and to my luck I found a very useful tutorial on how to
create a textured surface using gradients.
Planning is essential for any team project. When you plan ahead you minimize the risk of work pause. Planning ahead increases work flow and by dividing the project into set deadlines you can comfortably move onto the next step comfortably and allow yourself the time to make mistakes and fix them.
Creative and Business. "Business Planning for Artists – The Planning Process." . http://creativesandbusiness.com/1472-business-planning-for-artists-the-planning-process/ (accessed April 2, 2014).
Fiwo. "VIKTORIALOPPET & SEMESTER." . http://www.fiwo.se/?m=201307 (accessed April 2, 2014).
Russel wanted a 3DS Max version of the two bikes connected for future reference and a different take on The Black Suprematist collage, so while Andrew commenced working on the illustrator file I imported the two bikes onto 3DS Max and rendered some views.
Go ahead and watch in HD!
| YouTube Description
A time lapse video of me working on a uni assignment for Architectural Computing. Russel Lowe, provided two motorcycles to generate in 3d using 123D catch, after generating the catch files, I imported them into 3DS Max and began to morph them into one another to imitate the given collage. The 3DS Max version is inspired by the collage. Enjoy
Today Russel bought in the MV Agusta Motorcycle for us to capture photos of and to document. The latest task was to take as many photos as possible by circulating around the bike so that 123D catch can capture as much footage to create a precise 3d model.
When Shooting the Photographs
The idea is to shoot a loop of sequential photographs in small increments around the subject like the example below
Autodesk. "Welcome to 123D Catch." . http://apps.123dapp.com/catch/ (accessed March 26, 2014).
The subject must stay completely still and for the best results adding random scribble marks on or around the object before capturing the photographs will help in the generation of the 3D model.
I spent a few hours in class trying to generate the catch file. We were told that the more pictures (200+) to use, the more accurate the model will be. This wasn't the case. The software kept freezing after about 90% of the model generating and not only did the software crash on me but also on the other members in the other groups who were doing the same thing.
I attempted to generate the model using the 123D Catch web application online as opposed to using the downloaded software version which recommended no more than 70 images but the speed of the internet slowed down progress. Since the online 123D Catch application recommended no more than 70 images, I attempted that amount for the downloaded software and it was finally a success.
Today we presented our back briefs and discussed how we think we should set up project milestones.
So what is the Project?
Russel Lowe, our Client and lecturer has designed a conceptual collage, involving two different motorbikes, the MV Agusta Motorcycle and the CB750 bike. The idea is to incorporate these two bikes into each other to form one bike. The MV Agusta Motorcycle will act as the front half and the CB750 will act as the back half however, the back half will have to look like a hand sketch drawing and the front will have to look as realistic as possible. The challenge is to replicate the given collage using Adobe Illustrator, however the given collage portrays pixels and Russel wants as to mimic the pixels using vectors.
The last Suprematist Sculpture project involves four main procedures: | Developing detailed images of MV Agusta
Motorcycle | Modeling images into 123D catch | Retexturzing
CB750 Model which will be given to us | Creating a banner duplicating the given
collage with the two bikes
This project involves two team members and so myself and Andrew Thantrong were assigned to work together on this particular project. In today's tutorial we had to present to the class a gantt chart which will guide us through the project to establish deadlines and establish the estimated weeks that we should be working on certain parts of the project.